Childe Rerun Banner - Should You Pull?

Here you can see if you should pull the Farewell of Snezhnaya Wish in Genshin Impact or not, how good the drop rates are and a list of all character and weapon drops!

Banner Schedule:

Tartaglia has been confirmed to have his third banner run coming in the first half of Version 2.2 of Genshin Impact.

10/13/2021 18:00 - 11/02 14:59:59 (Server Time)

Should You Pull Farewell of Snezhnaya?

Childe (Tartaglia) is a strong Main DPS, Sub-DPS, and can even boost your party as a support unit, so he is definitely worth pulling for! Childe is a Hydro on-field damage dealer that can easily inflict Hydro to the enemies enabling powerful reaction from off-field characters. He is a powerful unit for Vaporize and Electro Charge comps.

Childe can deal strong damage while spreading hydro to all enemies. He is strong long and short range but suffers from long cooldown. As a Sub-DPS, he is really a powerful character that is a must pull for most.

Childe is the first character that can change his type of attacks with the activation of his skill. From a bow, you can switch to a melee stance to get up close and personal to your enemies.

Childe Abilities


Normal Attack: Perform up to 6 consecutive shots with a bow. 

Charged Attack: Perform a more precise Aimed Shot with increased DMG. While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status. 

Riptide: Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack dmg. 

  • Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. Can occur once every 0.7s. 
  • Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit.

Plunging Attack: Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE damage upon impact. If this is triggered by Chihayaburu, it will be converted to Plunging Attack: Midare Ranzan. 

Plunging Attack: Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. When Tartaglia is in Foul Legacy: Raging Tide’s Melee Stance, he cannot perform a plunging attack.


Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance. In this Stance, Tartaglia's Normal and Charged Attacks change as follows:

Normal Attack: Perform up to 6 consecutive Hydro strikes. 

Charged Attack: Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG.

Riptide: Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. The DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s. 

After 30 seconds, or when the ability is unleashed again, this skill will end. Childe will return to his Ranged Stance and this ability will enter CD. The longer Childe stays in his Melee Stance, the longer the CD. If the return to a ranged stance occurs automatically after 30 seconds, the CD is even longer.


Performs different attacks based on what stance Tartaglia is in when casting.

Ranged Stance – Flash of Havoc – Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status. Returns a portion of its Energy Cost after use.

Melee Stance – Light of Obliteration – Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast.

Riptide Blast – When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Burst DMG.


NEVER ENDING – Extends Riptide duration by 8s.

SWORD OF TORRENTS – When Tartaglia is in Foul Legacy: Raging Tide’s Melee stance, on dealing a CRIT hit, Normal and Charged Attacks apply the Riptide status effects to opponents. 

MASTER OF WEAPONRY – Increases your own party members’ Normal Attack Level by 1.


FOUL LEGACY: TIDE WITHHOLDER – Decrease the CD of Foul Legacy: Raging Tide by 20% 

FOUL LEGACY: UNDERSTREAM – When opponents affected by Riptide are defeated. Tartaglia regenerates 4 Elemental Energy.

ABYSSAL MAYHEM: VORTEX OF TURMOIL – Increases the Level of Foul Legacy: Raging Tide by 3. Maximum upgrade level is 15.

ABYSSAL MAYHEM: HYDROSPROUT – If Tartaglia is in Foul Legacy: Raging Tide’s Melee Stance, triggers Riptide Slash against opponents on the field affected by Riptide every 4s, otherwise, triggers Riptide Flash. Riptide Slashes and Riptide Flashes triggered by this Constellation effect are not subject to the time intervals that would typically apply to these two Riptide effects, nor do they have any effects on those time intervals. 

HAVOC: FORMLESS BLADE – Increases the level of Havoc: Obliteration by 3. Maximum upgrade level is 15.

HAVOC: ANNIHILATION – When Havoc: Obliteration is cast in Melee stance, the CD of Foul Legacy: Raging Tide is reset. This effect will only take place once Tartaglia returns to his Ranged Stance.


  • Level 2 Teachings of Freedom (x3), Recruit's Insignia (x6) 12,500 Mora 
  • Level 3 Guide to Freedom (x2), Sergeant's Insignia (x3) 17,500 Mora 
  • Level 4 Guide to Freedom (x4), Sergeant's Insignia (x4) 25,000 Mora 
  • Level 5 Guide to Freedom (x6), Sergeant's Insignia (x6) 30,000 Mora 
  • Level 6 Guide to Freedom (x9), Sergeant's Insignia (x9) 37,500 Mora 
  • Level 7 Philosophies of Freedom (x2), Lieutenant's Insignia (x2), Shard of a Foul Legacy (x1) 120,000 Mora 
  • Level 8 Philosophies of Freedom (x6), Lieutenant's Insignia (x6), Shard of a Foul Legacy (x1) 260,000 Mora 
  • Level 9 Philosophies of Freedom (x12), Lieutenant's Insignia (x9), Shard of a Foul Legacy (x2) 450,000 Mora 
  • Level 10 Philosophies of Freedom (x16), Lieutenant's Insignia (x12), Shard of a Foul Legacy (x2), Crown of Insight (x1) 700,000 Mora


  • Level 20 
  • Varunada Lazurite Sliver x 1 Starconch x 3 Recruit's Insignia x 3 20,000 Mora
  • Level 40 
  • Varunada Lazurite Fragment x 3 Cleansing Heart x 2 Starconch x 10 Recruit's Insignia x 15 40,000 Mora
  • Level 50 
  • Varunada Lazurite Fragment x 6 Cleansing Heart x 4 Starconch x 20 Sergeant's Insignia x 12 60,000 Mora
  • Level 60 
  • Varunada Lazurite Chunk x 3 Cleansing Heart x 8 Starconch x 30 Sergeant's Insignia x 18 80,000 Mora
  • Level 70 
  • Varunada Lazurite Chunk x 6 Cleansing Heart x 12 Starconch x 45 Lieutenant's Insignia x 12 100,000 Mora
  • Level 80 
  • Varunada Lazurite Gemstone x 6 Cleansing Heart x 20 Starconch x 60 Lieutenant's Insignia x 24 120,000 Mora 



Thundering Pulse 

Increases ATK by 20% and grants the might of the Thunder Emblem. At stack level 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40% The Character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.

Polar Star

Elemental Skill and Elemental Burst DMG increased by 12%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Byakuya Kyousei will be gained for 12s. When 1/2/3/4 stacks of Byakuya Kyousei are present, ATK is increased by 10/20/30/48%. Byakuya Ykousei created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.

Skyward Harp

Increases CRIT DMG by 20%. Hits have a 60% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4s.

The Viridescent Hunt

Upon hit, Normal and Aimed Shot have a 50% chance to generate a Cyclone, which will continuously attract surrounding enemies, dealing 40% of ATK as DMG to these enemies every 0.5s for 4s. This effect can only occur once every 14s.


Increases Normal Attack DMG by 40% but decreases Aimed Shot DMG by 10%.

If you are using Rust, it will increase your base attack by a lot. However, it does not help on boosting your CRIT stats so you will rely on Artifacts for them. Ideally, you should have a 1:2 ratio between Crit rate and Crit DMG.


Heart Of Depth

2-Piece Set Hydro DMG Bonus +15% 4-Piece Set After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.

Character Demo - "Childe: A Letter to Snezhnaya" | Genshin Impact
SOURCE: Genshin Impact

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